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	<title>Gregory Wilson &#187; CIA_FND_DAD101</title>
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	<description>3D &#124; DESIGN &#124; MOTION VFX &#124; PHOTO &#124; VIDEO</description>
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		<title>CIA FND DA 01 : Project Compilation DVD</title>
		<link>http://wilgory.com/site/digital-art-tech/cia_fnddad101/fnd-da-01-project-compilation-dvd/</link>
		<comments>http://wilgory.com/site/digital-art-tech/cia_fnddad101/fnd-da-01-project-compilation-dvd/#comments</comments>
		<pubDate>Thu, 30 Nov 2006 00:50:04 +0000</pubDate>
		<dc:creator>Gregory Wilson</dc:creator>
				<category><![CDATA[CIA_FND_DAD101]]></category>
		<category><![CDATA[CIA]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Digital Art | Design]]></category>

		<guid isPermaLink="false">http://learn.wilgory.com/fnd-da-01-project-compilation-dvd/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<h3><strong>Final CRITIQUE ASSIGNMENT. </strong></h3>
<p><strong>Compilation CD/DVD with Descriptive COVER &amp; CD Label.</strong></p>
<p><strong>CD TITLE SHOULD BE YOUR NAME AND THE YEAR</strong></p>
<p><em>EXAMPLE</em> : JOHN_DOE_2006 or JANE_DOE_2006</p>
<h2><strong>FOLDER STRUCTURE</strong></h2>
<ul>
<li> P1/JD_PROJECT1 Title.PSD
<ul>
<li> JD_PROJECT1 Title.PDF  JD_PROJECT1 Title.JPEG</li>
</ul>
</li>
<li> P2/ SELF PORTRAIT</li>
<li> P3/ LOGO DESIGN</li>
<li> P4/ POSTER DESIGN</li>
<li> P5/ GIF ANIMATION</li>
<li> P6/ BONUS PROJECT!</li>
</ul>
<ul>
<li> WEB IMAGES/</li>
</ul>
<p>You will be graded based on all of the projects being completed and located in the correct folders.  If you are missing project files it will affect your grade negatively.  I only need flattened Tiffs, JPEG, or PDFs, but if you want to include your master .PSDs that would be encouraged.</p>
<p>Proper File Management and Organization is essential to a project&#8217;s sucess.  This is the most important part of this class.  These organizational skills and ability to manage and archive your files will be essential to your success with digital projects both during school and afterwards.</p>
<h3><strong>Create One Compilation DVD for yourself and One DVD for CIA. </strong></h3>
<p><em> PLEASE NOTE : CD Size &lt;=650 MB(700 MB)  DVD Size &lt;=4.3GB (4.7GB)</em><br />
<strong> In Addition to JPEG / TIFF / PDF versions of your Projects please also include the following Commpressed and Resized versions. </strong></p>
<ul>
<li><strong>[Compressed 2d Files] </strong>
<ul>
<li> A.   MEDIUM size file    (.tif format/ 72 dpi/ rgb mode)
<ul>
<li> Pixel dimension- h 768 pixels- w not to exceed 1024 pixels</li>
</ul>
</li>
</ul>
<ul>
<li> B1. SMALL size file for WEB archive    (.jpg format/ 72 dpi/ rgb mode)
<ul>
<li> Pixel dimension- h 240 pixels</li>
</ul>
</li>
</ul>
<ul>
<li> C.   THUMB-NAIL file for web archive- cropped view    (.jpg format/ 72 dpi/ rgb mode)
<ul>
<li> Pixel dimensions- 120 x 120 pixels</li>
</ul>
</li>
</ul>
</li>
</ul>
<ul>
<li><strong>[Published 4d Movie Files] </strong>
<ul>
<li> A.   UNCOMPRESSED movie files    (.mov format/ 720 X 480/ NTSC DV/ best quality)</li>
</ul>
<ul>
<li> B.   COMPRESSED file for WEB archive    (.mov format/ 360 x 240/ NTSC dv/ H264 CODEC)</li>
</ul>
<ul>
<li> C.   5 VIDEO STILLS    (.jpg/ 72 dpi/ 360 x 240)</li>
</ul>
<ul>
<li> D.   THUMB-NAIL of still    (.jpg format/ 72 dpi/ rgb mode)
<ul>
<li> Pixel dimensions- 120 x 120 pixels</li>
</ul>
</li>
</ul>
</li>
</ul>
<p><strong>[Project Description and Title]</strong></p>
<ul>
<li> a. (.txt/ rtf/ doc files) Title : Author : Project Description : Medium : Print Size : Additional Info</li>
</ul>
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		<title>CIA FND DA 01 : Project 6 : Bonus</title>
		<link>http://wilgory.com/site/digital-art-tech/cia_fnddad101/bonus-project-fnd-da-01-project-6/</link>
		<comments>http://wilgory.com/site/digital-art-tech/cia_fnddad101/bonus-project-fnd-da-01-project-6/#comments</comments>
		<pubDate>Sun, 26 Nov 2006 00:21:18 +0000</pubDate>
		<dc:creator>Gregory Wilson</dc:creator>
				<category><![CDATA[CIA_FND_DAD101]]></category>
		<category><![CDATA[CIA]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Digital Art | Design]]></category>

		<guid isPermaLink="false">http://learn.wilgory.com/?p=16</guid>
		<description><![CDATA[CIA FND Digital ARTS 01 : Project 6 : Visual Narrative. Utilize graphic communications theories and practices to tell a story. What is the story about in 1 line? What are the key elements of the story? Who is the hero of your story? Who are the antagonists? What is the conflict? What is the [...]]]></description>
			<content:encoded><![CDATA[<h2><strong>CIA FND Digital ARTS 01 : Project 6 : Visual Narrative. </strong> Utilize graphic communications theories and practices to tell a story.</h2>
<ul>
<li>What is the story about in 1 line?</li>
<li>What are the key elements of the story?</li>
<li>Who is the hero of your story?</li>
<li>Who are the antagonists?</li>
<li>What is the conflict?</li>
<li>What is the story climax?</li>
<li>What is the order / sequence of your story?</li>
<li>How can you tell a story with just pictures, or a collage of pictures.</li>
<li>How can time interact with the page composition?</li>
<li>Use either your own creation or recreate a well known movie/book storyline into a visual story.</li>
</ul>
<p><strong>Tip!</strong><a title="http://www.mckeestory.com/outline.html" href="http://www.mckeestory.com/outline.html" target="_blank">http://www.mckeestory.com/outline.html</a></p>
<h2><strong>Option 1 </strong>: Digital art storyboard.  (A comic book view of a story)</h2>
<p>Create a Storyboard, similar to a movie storyboard that a director uses to establish the flow of the story.  Due to nature of project keep in mind the amount of shots needed to convey your story.  (Approx. 10 to 20 different key scenes )  Walt Disney studios developed the storyboard in the 1930s to provide a visual map thru the cameras eyes of the events that tell the story.  Shortly after live action directors began to utilize storyboards to pitch their ideas in addition to the written script.  Today storyboards are often used on any number of narrative project since it allows the flow and ideas to be refined and planned out.</p>
<h2><strong>Option 2 </strong>: Visual Metaphor/Narrative storytelling.</h2>
<p>How can time be expressed in one single image.  The challenge of this option will be to show progress/evolution or change over time primarily through the depiction of images.  Visual metaphor series.  Combine Photographs with other assets that have visual metaphors associated with them.  Imagine the descriptive adjectives, verbs and nouns that can be conveyed with images.</p>
<h4>Metaphors tell us much about those who use them. They provide insight into how these individuals view the world.</h4>
<blockquote><p>&#8220;the atom is like a solar system.&#8221;</p></blockquote>
<h2><strong>Option 3 :</strong> Photography Series.</h2>
<p>Develop a consistent series of work, similar to artist&#8217;s series that would be found in a museum or gallery.  Often a series will share similar colors, contrasts, and overall appearance.  Often series will focus on a singular topic that can be explored thru a variety of images.</p>
<p><strong>Examples.  Time.  Emotions.  Feelings.  Places.  People.</strong></p>
<p>Problem Solving.  Digital Tools offer improvements to capabilities and speed, but often digital artists and designers are forced to think creatively in order to meet project demands.  By presenting yourself with a narrative challenge you will be more prepared for future time or story based projects.  This final project will build on all of the previous skills and techniques.</p>
<h3>Creative ways to show a story or visual narrative.  Installation projects are possible, including Light boxes or interesting framing or arranging of design elements.</h3>
<h2><strong>References :</strong></h2>
<ul>
<li>Visual Metaphor, Cultural Knowledge &amp; the New Rhetoric<br />
<a title="http://www.amazon.com/exec/obidos/ISBN=0941188108/" href="http://www.amazon.com/exec/obidos/ISBN=0941188108/" target="_blank"> http://jan.ucc.nau.edu/~jar/LIB/LIB8.html</a></li>
<li><a title="http://www.amazon.com/exec/obidos/ISBN=0941188108/" href="http://www.amazon.com/exec/obidos/ISBN=0941188108/" target="_blank">http://www.amazon.com/exec/obidos/ISBN=0941188108/</a><br />
Film Directing Shot by Shot : Visualizing from Concept to Screen</li>
<li><a title="http://www.thestoryboardartist.com/tutorial.html" href="http://www.thestoryboardartist.com/tutorial.html" target="_blank">http://www.thestoryboardartist.com/tutorial.html</a><br />
The Storyboard Artist&#8217;s Website</li>
</ul>
]]></content:encoded>
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		<title>CIA FND DAD01 : Project 5</title>
		<link>http://wilgory.com/site/digital-art-tech/cia_fnddad101/fnd-dad01-project-5/</link>
		<comments>http://wilgory.com/site/digital-art-tech/cia_fnddad101/fnd-dad01-project-5/#comments</comments>
		<pubDate>Mon, 13 Nov 2006 02:22:05 +0000</pubDate>
		<dc:creator>Gregory Wilson</dc:creator>
				<category><![CDATA[CIA_FND_DAD101]]></category>
		<category><![CDATA[CIA]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Digital Art | Design]]></category>

		<guid isPermaLink="false">http://learn.wilgory.com/?p=15</guid>
		<description><![CDATA[CIA FND Digital ARTS 01 : Project 5 : GIF Animation in Adobe&#8217;s ImageReady Create a 15 or 30 second GIF Animation utilizing Adobe ImageReady and Photoshop. NEW FEATURE: Photoshop CS2+ has animation pallette available in that program also. ImageReady works directly with Photoshop to provide additional tools to create and publish content for the [...]]]></description>
			<content:encoded><![CDATA[<h2>CIA FND Digital ARTS 01 : Project 5 : GIF Animation in Adobe&#8217;s ImageReady</h2>
<p>Create a 15 or 30 second GIF Animation utilizing Adobe ImageReady and Photoshop.   NEW FEATURE: Photoshop CS2+ has animation pallette available in that program also.  ImageReady works directly with Photoshop to provide additional tools to create and publish  content for the web and add animation to your designs and layouts.</p>
<ul>
<li><strong>Part 1 :</strong> Research 5 or more GIF Animations on the web and share with class.</li>
<li><strong>Part 2 :</strong> Develop sketches (characters, objects, etc.) that you wish to animate in sketchbook to work out any design or animation challenges.  Utilizing Tracing Paper is highly encouraged to work with Onion Skinning techniques.  Thumbnail sketches are required, and will be graded.</li>
<li><strong>Part 3 :</strong> Create finalized images of the same proportion and import these assets into separate layers of a Photoshop document.  Utilize proper layer naming conventions and transfer the image to ImageReady.</li>
<li><strong>Part 4 :</strong> Animate Background &amp; Foreground Elements position, scale, effects, opacity and other key frame-able attributes.</li>
<li><strong>Part 5 :</strong> Complete 15 to 30 seconds of Animation.  Review the Timing and Visual Attributes.  Decide if you could make any adjustments to make the animations more dynamic.</li>
<li><strong>Part 6 :</strong> Export smaller resolution / compressed GIF files from ImageReady to preview the animation in a web browser to ensure the playback smoothly and meet your artistic demands.  Save optimized as a .GIF and Goto File&gt;Export&gt;Save HTML. To preview the document in a web page.</li>
</ul>
<h2><strong>: Class Exercises : </strong></h2>
<ul>
<li>Transfering Media from Photoshop to ImageReady with the P.S.&gt;I.R. Button (located in toolbar).</li>
<li>Utilizing Photoshop Actions to batch process opened files, folders and speed up your workflow.</li>
<li>Combining multiple images to create panoramic backgrounds.</li>
<li>Simple Animation Exercise.</li>
<li> Adobe ImageReady Techniques.</li>
<li>One on one help | Class worktime.</li>
</ul>
<h2><strong>: Project Challenges : </strong></h2>
<h2><strong>Project Technical Specifications. </strong></h2>
<p>Work with standard video resolution (720 x 480 w 0.9 pixel aspect ratio for TV or 640 x480 w 1.0 pixel aspect ratio for Computer)</p>
<p>Your final animation can be in proportion to this original dimension.  Working at a standard TV resolutions will provide the creative possibilities that you will demand.  The Frames per Second (fps) or Frame Rate does not need to exceed 12 frames.  Film = 24 fps.  TV = 29.97 fps.  Extra info : Sport shows are shot up to 60 fps, but only some HD TV sets can play 60 fps in either progress or interlaced playback.</p>
<p>Preview &amp; test the animation and your optimization settings in a web browser, (Firefox).  Test with the default optimization settings but save an optimized version of your project in addition to the ImageReady Master PSD.</p>
<h2><strong> Project Artistic Specifications</strong></h2>
<p>Utilize Key Animation Components.  Frame Sequences &amp; Timing &amp; Frame by Frame Animation. (Turning On &amp; Off Layers at Specific Times)</p>
<p>Position Tween (Artwork changes position in between key frames)</p>
<p>Opacity Tween.  Layer Effect Tween.</p>
<p>Animating Masking. Blending Pixel Data.</p>
<p>Selecting Multiple Frames.  Duplicating Multiple Frames (Drag onto New Frame Icon) Work Gestural if the animation will be illustrated.  Consider the benefits of creating a looping animated GIF.  Could a looping animation be used for the web or TV?</p>
<p>Animation is currently undergoing a number of changes.  2D animation is being replaced by 3D animation.  Flash Animation is approximately 10 years old.  Aardman Animations clay animation &#8220;Wallace &amp; Gromit&#8221; has turned into sucessful motion pictures.  While animation is a changing field, characters and excellent storytelling are still King!  While all of our previous projects have been designed to work as Prints this project will focus on final delivery thru a computer monitor.<br />
Think outside of the box: The principals of animation can apply to a variety of project types ranging from web banners to TV text based animations.  Timing, Composition and Forms are the key differences between a successful / expressive animation and a run of the mill animation.  Students are encouraged to develop animation techniques that utilize a variety of methods including, hand drawn animations, photography based animations, stop motion based animations.</p>
<ol>
<li><strong>Project 5 : Part 1 (11/13/06 ) </strong></li>
<li><strong>Project 5 : Gif Animation. Intro </strong></li>
<li> Overview of Last assignments.  GIF animation Intro 2.</li>
<li> ImageReady Introduction.  Onion Skinning.  Working with Animation.</li>
<li><strong>Assignment 5: </strong>GIF Animation Part 1 Due.</li>
<li><strong>Assignment 5: </strong>Part 2: Create your GIF animation.  (11/20/06 )</li>
<li> GIF Animation Concepts &amp; Ideas must be finalized and approved by instructor.</li>
<li> Gif Animations Work Week.</li>
<li><strong>Final Project Discussion : Part 2 : </strong>Brainstorming ideas..</li>
<li> Discuss Final Project &amp; Review Project Sheet.</li>
<li><strong>Project 5 : Part 2 (due 11/27/06 ) </strong></li>
<li><strong>Critique : Project 5 : Gif Animation. </strong></li>
<li> Final Assignments: Work time.  Meet with Greg about project ideas for final project.</li>
<li> Final Assignment : Visual Poetry  / Narrative Design Focus Project.</li>
</ol>
<h2><strong>Animation References : </strong></h2>
<p><a title="http://www.animationlibrary.com/" href="http://www.animationlibrary.com/" target="_blank"> http://www.animationlibrary.com/</a><br />
<a title="http://www.animationfactory.com/" href="http://www.animationfactory.com/" target="_blank"> http://www.animationfactory.com/</a></p>
<h2><strong>Learning Resources * Links: </strong></h2>
<p><a title="http://www.insidegraphics.com/image_ready/default.asp" href="http://www.insidegraphics.com/image_ready/default.asp" target="_blank"> http://www.insidegraphics.com/image_ready/default.asp</a><br />
<a title="http://www.photoshoproadmap.com/Photoshop-tutorials/Animation-and-Interactivity/Most-" href="http://www.photoshoproadmap.com/Photoshop-tutorials/Animation-and-Interactivity/Most-" target="_blank"> http://www.photoshoproadmap.com/Photoshop-tutorials/Animation-and-Interactivity/Most-popular/1/</a><br />
<a title="http://www.graphicaddicts.net/forums/index.php/topic,550.0.html" href="http://www.graphicaddicts.net/forums/index.php/topic,550.0.html" target="_blank"> http://www.graphicaddicts.net/forums/index.php/topic,550.0.html</a><br />
<a title="http://www.myjanee.com/tuts/animation/animation.htm" href="http://www.myjanee.com/tuts/animation/animation.htm" target="_blank"> http://www.myjanee.com/tuts/animation/animation.htm</a><br />
<a title="http://www.virtualartroom.com/animation_IR_layers.htm" href="http://www.virtualartroom.com/animation_IR_layers.htm" target="_blank"> http://www.virtualartroom.com/animation_IR_layers.htm</a><br />
<a title="http://www.webreference.com/graphics/column9/index.html" href="http://www.webreference.com/graphics/column9/index.html" target="_blank"> http://www.webreference.com/graphics/column9/index.html</a><br />
<a title="http://www.greycobra.com/tutorials/making-an-animation-in-imageready/page-1.html" href="http://www.greycobra.com/tutorials/making-an-animation-in-imageready/page-1.html" target="_blank"> http://www.greycobra.com/tutorials/making-an-animation-in-imageready/page-1.html</a><br />
<a title="http://movielibrary.lynda.com/html/modPage.asp?ID=37" href="http://movielibrary.lynda.com/html/modPage.asp?ID=37" target="_blank"> http://movielibrary.lynda.com/html/modPage.asp?ID=37</a></p>
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		<title>CIA FND DAD01 : Project 4</title>
		<link>http://wilgory.com/site/digital-art-tech/cia_fnddad101/fnd-dad01-project-4/</link>
		<comments>http://wilgory.com/site/digital-art-tech/cia_fnddad101/fnd-dad01-project-4/#comments</comments>
		<pubDate>Mon, 23 Oct 2006 13:50:23 +0000</pubDate>
		<dc:creator>Gregory Wilson</dc:creator>
				<category><![CDATA[CIA_FND_DAD101]]></category>
		<category><![CDATA[CIA]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Digital Art | Design]]></category>

		<guid isPermaLink="false">http://learn.wilgory.com/?p=13</guid>
		<description><![CDATA[CIA FND Digital ARTS 01 : PROJECT 4 : Design Challenge. Poster Design. CD/DVD Design. : Project Focus : Design Challenge : Poster Design : Magazine Cover Design : CD Case and Booklet Design. Conceptualize and Design (1) Poster or (1) Magazine Cover for Fictious or non-fictious magazine (1) CD Case &#38; Booklet &#38; CD [...]]]></description>
			<content:encoded><![CDATA[<p><strong>CIA FND Digital ARTS 01 : PROJECT 4 : Design Challenge.  Poster Design.  CD/DVD Design.</strong></p>
<h3><strong>: Project Focus :</strong></h3>
<p>Design Challenge : <em>Poster Design : Magazine Cover Design : CD Case and Booklet Design.</em></p>
<p><strong>Conceptualize and Design (1) Poster or (1) Magazine Cover for Fictious or non-fictious magazine (1) CD Case &amp; Booklet &amp; CD Label for actual or fictious Band or Singer.</strong></p>
<h3><strong>Themes :</strong></h3>
<p>Political (Humor, Relevant, Historical, Futuristic)  Realistic (Movie Posters, Magazine Covers) Stylized (Vector based art, strong use of color and form) Abstracted.</p>
<p><strong>Style</strong> : Abstracted Style.  Modern.  18th Century.  1960&#8242;s compared/contrasted to 1930s.</p>
<p>Posters Should be Focused on a single message.  Use Graphics and images to tell the story; uses text only where clearly needed.</p>
<ul>
<li>An effective poster operates on multiple levels &#8230;   source of information</li>
<li>conversation starter</li>
<li>advertisement of your work</li>
<li>summary of your work</li>
</ul>
<p>Many ineffective posters suffer from easy-to-fix problems, including &#8230;   objective(s) and main point(s) hard to find</p>
<ul>
<li>text too small</li>
<li>poor graphics</li>
<li>poor organization</li>
</ul>
<p><strong>Planning&#8230;</strong></p>
<p>What&#8217;s my message?  (Develop a carefully crafted message.  Main points and conclusions clearly.</p>
<p>Your poster should have a good visual balance of figures and text, separated by white space. Balance occurs when images and text are reflected (at least approximately) across a central horizontal, vertical, or diagonal axis. This axis is know as the axis of symmetry.<br />
Headings &#8211; including the title, section titles, and figure captions &#8211; should &#8230;</p>
<p><strong>Summarize. </strong>Use headings as opportunities to summarize your work in large letters. A hurried reader should be able to get the main points from the headings alone.<br />
Organize     Good headings are part of the visual grammar that helps move readers through your poster.<br />
Be Hierarchical     The more important the point, the larger the type.<br />
Be Bold     Make the strongest statements your research allows.</p>
<h3><strong>Technical &amp; Artistic Guidelines.</strong></h3>
<p><strong> SIZE REQUIREMENTS</strong> : minimum (11*17) (24*36)     18*24</p>
<ul>
<li> Use color to attract attention, organize, and emphasize &#8211; but don&#8217;t overdo it.</li>
<li>Use a light color background and dark color letters for contrast.</li>
<li>Avoid dark backgrounds with light letters &#8211; very tiring to read.</li>
<li>Stick to a theme of 2 or 3 colors &#8211; much more will overload and confuse viewers.</li>
<li>If you use multiple colors, use them in a consistent pattern &#8211; otherwise viewers will spend their time wondering what the pattern is rather than reading your poster.</li>
<li>Overly bright colors will attract attention &#8211; and then wear out readers&#8217; eyes.</li>
<li>Consider people who have problems differentiating colors, especially when designing graphics &#8211; one of the most common is an inability to tell green from red.</li>
</ul>
<p><strong>Getting Started Ideas&#8230;</strong><br />
Movie Posters.  Circus Posters.  Political Ad Poster<br />
Movie Poster Artists Gallery &#8211; Internet Movie Poster Awards.<br />
<a title="Movie Posters" href="http://www.impawards.com/designers/artists.html" target="_blank"> http://www.impawards.com/designers/artists.html</a> &#8211;  Movie Posters.</p>
<h3><strong>Project Technical Specifications</strong></h3>
<p>This project must include vector/bitmap based artwork.  Mixed Media is encouraged.<br />
The project must be converted to CMYK color space before Critique.<br />
Instructor will review all sketchbook entries for project.  All logos must be scalable from Business card size to Billboard resolution.  Logos must be on Transparent Background for reusability.  Logos must be easily identified on both color and black and white print outs.</p>
<h3><strong>Project Artistic Specifications</strong></h3>
<p>Challenge yourself.</p>
<h3><strong>Project 4 : Part 1 (due 10/30/06 )</strong></h3>
<p>Research Five Posters, CDs, Magazine Covers, and be prepared to talk about what design elements make these pieces stand out.<br />
Have all of your developed poster composition ideas in your sketchbook.  Finish your color pallets selection.</p>
<p>Font Choices and Gather appropriate symbols.</p>
<p>SKETCHES WILL BE REVIEWED AND ARE REQUIRED ON ALL PROJECTS!</p>
<h3><strong> Project 4 : CRIT (due 11/13/06 )</strong></h3>
<ul>
<li> Finished Posters, CD Cases, Magazine Covers.</li>
<li>File management / Archiving of digital assets &amp; final piece.</li>
</ul>
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		<title>CIA FND DAD01 : Project 3</title>
		<link>http://wilgory.com/site/digital-art-tech/cia_fnddad101/fnd-dad01-project-3/</link>
		<comments>http://wilgory.com/site/digital-art-tech/cia_fnddad101/fnd-dad01-project-3/#comments</comments>
		<pubDate>Mon, 23 Oct 2006 13:46:43 +0000</pubDate>
		<dc:creator>Gregory Wilson</dc:creator>
				<category><![CDATA[CIA_FND_DAD101]]></category>
		<category><![CDATA[CIA]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Digital Art | Design]]></category>

		<guid isPermaLink="false">http://learn.wilgory.com/?p=12</guid>
		<description><![CDATA[CIA FND Digital ARTS 01 â€¢ PROJECT 3 : Commercial Identity / Design &#38; Applications : Project Focus : Create Logos / Branding that meets the demands of today&#8217;s graphic design standards. Letterhead, Logo, Envelope, Business Cards, Brochure, Postcards, Product Packaging, Box Design, Billboards, Websites, Video Clips, Product Packaging, Web Banner Design. It&#8217;s when form [...]]]></description>
			<content:encoded><![CDATA[<p><strong>CIA FND Digital ARTS 01 â€¢ PROJECT 3 : Commercial Identity /  Design &amp; Applications</strong></p>
<h2><strong>: Project Focus :</strong></h2>
<p>Create Logos / Branding that meets the demands of today&#8217;s graphic design standards.</p>
<p>Letterhead, Logo, Envelope, Business Cards, Brochure, Postcards, Product Packaging, Box Design, Billboards, Websites, Video Clips, Product Packaging, Web Banner<br />
Design. It&#8217;s when form meets function, when art greets science, and when marketing works together with communications that design becomes a truly effective, incredibly worthwhile tool for your business or organization.  Your logo is an expression of your organization&#8217;s image and personality.<br />
Create designs for a fictious design business, restaurant, club, t-shirt designers, band, store, corporation, agency, entertainment group, theater group or organization.</p>
<p>Ideas to think about:  How important is product branding in our society?</p>
<h2><strong> DEVELOPING YOUR LOGO</strong></h2>
<p><strong> SYMBOLS </strong>: Symbols are easy to recognize designs that have general meaning.  The most successful symbols are simple and easy to understand.  How can symbols represent Knowledge and Wisdom.  How can symbols represent speed?  How can symbols represent strengths or weaknesses.  Danger?  Lazy?  Friendly?  Steady?<br />
<strong> FORM:</strong><br />
<strong> COLOR:</strong><br />
<strong> FONTS:</strong><br />
<strong> FINISHES:</strong><br />
<strong> PROPORTIONS :</strong><br />
<strong> CONTRAST:</strong><br />
<strong> REPETITION :</strong><br />
<strong> CONCEPTS :</strong></p>
<p><strong>Part 1.</strong> What elements will be incorporated into this logo and design?<br />
<strong> Part 2.</strong> Overall Color pallets and Font Preferences.<br />
<strong> Part 3.</strong> Explore Form, Color themes, contrast and images thru concept phase.<br />
<strong> Part 4.</strong> Establish your Identity to help the organization attract new customers and keep existing ones.  Reinforce this brand my making sure it meet the demands of color printing, grayscale printing, web graphics and large format versions.<br />
<strong> Part 5.</strong> Develop Slogan or corporate message.<br />
<strong> Part 6.</strong> Choose which elements your organization requires.  (Stationary, Business Cards, Posters, Packaging, etc.)  Choose 3 to 5 elements.</p>
<h2><em><strong>: Project Challenges :</strong></em></h2>
<p>Writing / Sketches and concept development is required in your sketchbook.  By developing your ideas first on paper you will be able to work more efficiently and creatively.</p>
<p>Develop Sketches &amp; Explore logos and branding identity.  List descriptive words that your organization is founded on.  List interests, market, long term goals.  Choose an appropriate Color pallet for this project.  Determine the correct dimensions and scale of commercial identity elements (Part 6).</p>
<p>Explore possibilities while building layers / Color / Text / and different elements that you want to incorporate into your design.</p>
<p align="center"><strong> Work Requirements<br />
</strong></p>
<h2><strong> : Applicable Tools :</strong></h2>
<p>Create Designs and Branding for a fictious organization.  Create Designs and Branding for an existing organization, with instructors approval only.</p>
<h2><strong>Project Technical Specifications</strong></h2>
<p>This project must include vector/bitmap based artwork.  Mixed Media is encouraged.<br />
The project must be converted to CMYK color space before Critique.<br />
Instructor will review all sketchbook entries for project.  All logos must be scalable from Business card size to Billboard resolution.  Logos must be on Transparent Background for reusability.  Logos must be easily identified on both color and black and white print outs.</p>
<h2><strong>Project Artistic Specifications</strong></h2>
<p>Be creative and true to your self.  Push the boundaries and think outside of the box.</p>
<ul>
<li> 1.A successful logo is usually very simple in design.</li>
<li> 2.The logo is easy to understand, usually 2 or 4 colors are used.</li>
<li> 3.Typography is presented simply and easy to read.</li>
<li> 4.Drawing or symbol is often used.</li>
</ul>
<h2><strong>Project 3 : Part 1 (due 10/16/06 )</strong></h2>
<ul>
<li>Research 5 organizations in your imaginery organization&#8217;s field and document their designs, font choices, color choice and design symbols.</li>
<li>Develop your logo ideas in your sketchbook.  Finish your color pallets selection.  Font Choices and Gather appropriate symbols.</li>
<li> File management / Archiving of digital assets &amp; final piece.</li>
</ul>
<h2><strong> Project 3 : CRIT (due 10/23/06 )</strong></h2>
<ul>
<li> Finished Logos.</li>
<li> Logos and Color Choice</li>
<li> File management / Archiving of digital assets &amp; final piece.</li>
</ul>
<p><a href="http://www.form.uk.com/newsite/welcome.html" target="_blank">http://www.form.uk.com/newsite/welcome.html</a><br />
<a href="http://www.oswd.org/" target="_blank"> http://www.oswd.org/</a><br />
<a href="http://www.shamplade.com/" target="_blank"> http://www.shamplade.com/</a><br />
<a href="http://www.design-agency.com/project/main.html" target="_blank"> http://www.design-agency.com/project/main.html</a></p>
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		<title>Critique Info / Critique Self Questions</title>
		<link>http://wilgory.com/site/digital-art-tech/cia_fnddad101/critique-info-critique-self-questions/</link>
		<comments>http://wilgory.com/site/digital-art-tech/cia_fnddad101/critique-info-critique-self-questions/#comments</comments>
		<pubDate>Wed, 27 Sep 2006 18:11:36 +0000</pubDate>
		<dc:creator>Gregory Wilson</dc:creator>
				<category><![CDATA[CIA_FND_DAD101]]></category>
		<category><![CDATA[CIA]]></category>

		<guid isPermaLink="false">http://learn.wilgory.com/?p=11</guid>
		<description><![CDATA[Naming Conventions for Critiques &#38; Homework Assignments. YourFullName_Project#_Part.fileextension ( .psd .tif .pdf .jpg .png ) EXAMPLE: JaneDoe_P1_A.pdf = GREAT NAME. EXAMPLE: Shorty My Coolest new #$#$# artwork = BAD NAME (Too long, nickname useless to me, bad characters, no file extension) File Save As .TIFF or PDF file using the following naming conventions.Please Place all [...]]]></description>
			<content:encoded><![CDATA[<p><em><strong>Naming Conventions for Critiques &amp; Homework Assignments.</strong></em></p>
<h2><strong>YourFullName_Project#_Part.fileextension ( .psd .tif .pdf .jpg .png )</strong></h2>
<ul>
<li>EXAMPLE: JaneDoe_P1_A.pdf  = GREAT NAME.</li>
<li> EXAMPLE: Shorty My Coolest new #$#$# artwork = BAD NAME (Too long, nickname useless to me, bad characters, no file extension)</li>
</ul>
<p><strong>File Save As .TIFF or PDF file using the following naming conventions.</strong>Please Place all Projects for the Critique in the following Network folder.</p>
<p><strong>S32-18/Shared Network Storage Drive(STORAGE)/FNDDA1/P1Critique/</strong></p>
<p>Go to My Network.  Find General_Labs or My Network and locate the following machine.  Log into the machines shared network volume and find the P1 Critique Folder.</p>
<p><strong>What is a critique?</strong></p>
<p>A critique is an oral or written discussion strategy used to analyze, describe, and interpret works of art. Critiques help students hone their persuasive oral and writing, information-gathering, and justification skills.</p>
<p>&#8220;Although I am not a painter, I think that the reductive quality of the spatial relationships verges on codifying the substructure of critical thinking.&#8221;  &#8211; Critique Sample Quote</p>
<h2><strong>DESCRIBING THE WORK</strong></h2>
<ul>
<li>Describe the elements of the work (i.e., line movement, light, space).</li>
<li>Describe the technical qualities of the work (i.e., tools, materials, instruments).</li>
<li>
<h2>Describe the subject matter. What is it all about? Are there recognizable images?</h2>
</li>
</ul>
<h2><strong>ANALYZING THE WORK</strong></h2>
<ul>
<li>How is the work constructed or planned (i.e., acts, movements, lines)?</li>
<li>Identify some of the similarities throughout the work (i.e., repetition of lines, two songs in each act).</li>
<li>Identify some of the points of emphasis in the work (i.e., specific scene, figure, movement).</li>
<li>If the work has subjects or characters, what are the relationships between or among them?</li>
</ul>
<h2><strong>INTERPRETING THE WORK</strong></h2>
<ul>
<li>Describe the expressive qualities you find in the work. What expressive language would you use to describe the qualities (i.e., tragic, ugly, funny)?</li>
<li>Does the work remind you of other things you have experienced (i.e., analogy or metaphor)?</li>
<li>How does the work relate to other ideas or events in the world and/or in your other studies?</li>
</ul>
<h2><strong>EVALUATING THE WORK</strong></h2>
<ul>
<li>What qualities of the work make you feel it is a success or failure?</li>
<li>Compare it with similar works that you think are good or bad.</li>
<li>What criteria can you list to help others judge this work?</li>
<li>How original is the work? Why do you feel this work is original or not original?</li>
<li>Does this work meet all technical guidelines?</li>
<li>Does this work meet all artistic guidelines?</li>
</ul>
<p>************************************************************</p>
<h2><em><strong>Self-Critique Questions</strong></em></h2>
<ol>
<li>What do you like best about your artwork?</li>
<li>What do you like least about your artwork?</li>
<li>What specifically would you revise on this project to improve it?</li>
<li>What techniques from the class lectures are you still having problems understanding?</li>
<li>Is your project stored in 3 locations?  If so, please list the locations.</li>
<li>How many hours did you work on this project?</li>
<li>What letter grade would you assign to your project?  Based on the syllabus &amp; other student work.</li>
<li>How could the instructor improved this project?</li>
</ol>
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		<title>FND DA 01 Project 2</title>
		<link>http://wilgory.com/site/digital-art-tech/cia_fnddad101/fnd-da-01-project-2/</link>
		<comments>http://wilgory.com/site/digital-art-tech/cia_fnddad101/fnd-da-01-project-2/#comments</comments>
		<pubDate>Wed, 27 Sep 2006 13:05:20 +0000</pubDate>
		<dc:creator>Gregory Wilson</dc:creator>
				<category><![CDATA[CIA_FND_DAD101]]></category>

		<guid isPermaLink="false">http://learn.wilgory.com/?p=10</guid>
		<description><![CDATA[CIA FND Digital ARTS 01- PROJECT 2 : Identity &#38; Self Portrait. : Project Focus : Create 1 mixed media (Illustrator/Photoshop) self portrait, or two self portraits 1 with vector based art and 1 with raster based images. Since the Renaissance, artists have used self-portraits to explore a basic question: Who am I? While a [...]]]></description>
			<content:encoded><![CDATA[<h2><strong>CIA FND Digital ARTS 01- PROJECT 2 : Identity &amp; Self Portrait. </strong></h2>
<h2><strong>: Project Focus : </strong></h2>
<p>Create 1 mixed media (Illustrator/Photoshop) self portrait, or two self portraits 1 with vector based art and 1 with raster based images.<br />
Since the Renaissance, artists have used self-portraits to explore a basic question:<br />
Who am I? While a mirror or a photograph can tell a person what he or she looks like, that physical image does not reflect the whole self. Self-portraiture insists the artist embark on a journey of self-exploration in order to make decisions about how to represent him/herself authentically.</p>
<p>For each self-portrait, the artist must ask: What expression, posture, clothing, background, colors, texture, and style best express the real me? Might those answers be different at any given time?<br />
Artists have always had practical reasons for making self-portraits; for instance, they get a model who is always available and works for free; self-portraits are a good way for an artist to practice rendering different expressions and moods; and they can serve to advertise the artist&#8217;s skill to potential customers. Self-portraits may also represent an artist&#8217;s quest for immortality, as a way to leave behind an image that will outlive the artist. Additionally, a self-portrait can preserve a memory, serve as a gift, and even help an artist further understand him/herself.<br />
Artists have often used art to examine themselves, their own experience and their identity. In the 21st century, thanks largely to digital technology, identity has become more fluid and has had an increased role in today&#8217;s society.  We have chosen digital technology as the family of tools which can best express the structure and spirit of our modern identity ideas.<br />
How has digital technology flared, perhaps frayed, the concept of identity in the new millennium. How can you addresses the evolution of identity by revealing the lies, and the<br />
truth, in the image.  How does our identity relate and differ from modern stereotypes of identity.  What does it mean to be an artist during this time period?  How will digital work be<br />
valued and perceived by future generations of space invaders?</p>
<h2><strong>Ideas to think about:</strong></h2>
<p>How does time affect one&#8217;s identity?  How does identity change based on perception. How can your values, or lack of values be shown?   How does society mold your individual identity?<br />
Why do Artists create Self Portraits?<br />
How does Popular Culture relate to your identity?<br />
<em>Andy Warhol  <a title="http://www.warhols.com/ " href="http://www.warhols.com/">http://www.warhols.com/ </a><br />
Chuck Close    <a title="http://calendar.walkerart.org/canopy.wac?id=1528" href="http://calendar.walkerart.org/canopy.wac?id=1528">http://calendar.walkerart.org/canopy.wac?id=1528</a><br />
Van Gogh <a title="http://www.vangoghgallery.com/ " href="http://www.vangoghgallery.com/">http://www.vangoghgallery.com/ </a><br />
Frida Kahlo <a title="http://www.fridakahlo.it/ " href="http://www.fridakahlo.it/">http://www.fridakahlo.it/ </a><br />
Leonardo DaVinci <a title="http://www.mos.org/leonardo/ " href="http://www.mos.org/leonardo/">http://www.mos.org/leonardo/ </a></em></p>
<ol>
<li> How do stereotypes affect your identity?</li>
<li> How does gender affect identity?</li>
<li> How does identity relate to technology.</li>
<li> What are the distinctive things that make me &#8220;me&#8221;?</li>
<li> How do I want people to see me?</li>
<li> How can I express my many different sides?</li>
<li> How can I reinvent myself for various purposes or times in my life?</li>
<li> How am I changing from day to day or year to year?</li>
<li> Who do I want to become?</li>
</ol>
<h2><strong>: Project Challenges : </strong></h2>
<ol>
<li>Writing / Sketches and concept development is required in your sketchbook.  By developing your ideas first on paper you will be able to work more efficiently and creatively.</li>
<li>Develop Sketches &amp; Explore personal identity.</li>
<li>List descriptive words that you associate with yourself.</li>
<li>List interests &amp; goals.</li>
<li>Choose Color pallet for project.</li>
<li>Determine dimensions and scale.</li>
<li>Gather Photographs, items from nature or surroundings, build library of multimedia for use on this project.  Magazine / Newspaper / Found Objects / Ink splatters</li>
<li>Explore scanning and imaging concepts, Scan your head.  Take Macro Photographs of your head or your interests.</li>
<li> Revisit Sketches &amp; Begin to revise your work either in your sketchbook or on the computer.</li>
<li> Compile ideas and elements, textures, patterns, designs, sketches, etc into Photoshop Master file.</li>
<li> Explore possibilities while building layers / Color / Text / and different elements that you want to incorporate into your design.</li>
<li>Group and Organize your layers to add complexity and overall</li>
</ol>
<h2><strong> Work Requirements</strong></h2>
<p><strong>: Applicable Tools : </strong></p>
<ul>
<li>Scanners &#8211; wacom tablets &#8211; digital cameras</li>
<li>traditional tools and mediums -ideas developed in sketchbook</li>
<li>Text / Typography | CMYK Printing</li>
</ul>
<p>( <a title="http://www.sutterprinting.com/sutterprinting/offset_printing.html" href="http://www.sutterprinting.com/sutterprinting/offset_printing.html">http://www.sutterprinting.com/sutterprinting/offset_printing.html</a> )</p>
<h2><strong> Project Technical Specifications</strong></h2>
<p>This project must include vector/bitmap based artwork.  Mixed Media is encouraged.<br />
The project must be 8.5&#215;11 or larger (larger is encouraged) and be able to print at a minimum resolution of 300 DPI.<br />
The project must be converted to CMYK color space before Critique.<br />
Instructor will review all sketchbook entries for project.</p>
<h2><strong> Project Artistic Specifications</strong></h2>
<p>Be creative and true to your self.  Push the boundaries and think outside of the box.</p>
<h2><strong>Project 1 : Part 1 (due 10/02/06 ) </strong></h2>
<ul>
<li> Initial Self Portraits due for 10/02/06.  All traditional Materials must be scanned and</li>
<li> incorporated into your master design document by today!!</li>
</ul>
<h2><strong>Exercise P2E1: (due 10/02/06 ) </strong></h2>
<ul>
<li> Examine &amp; Document 5 Artists of the Past how have expressed their own identity in their work.</li>
<li>Be prepared to present &amp; discuss Images of these works to the rest of the class.</li>
</ul>
<h2><strong>Exercise P2E2:  (due 10/16/06 ) </strong></h2>
<ul>
<li> Photo Restoration Exercise.</li>
</ul>
<h2><strong>Project 1 : Part 2 (due 10/16/06 ) </strong></h2>
<ul>
<li> Print for Critique DUE.  Photo Restoration Due.</li>
<li> File management / Archiving of digital assets &amp; final piece.</li>
</ul>
<p>************************************************************************</p>
<p><strong>Who Am I? Where Am I?  What Am I? Why Am I? How Am I?</strong><br />
Maybe the question was not as difficult to answer in traditional, village societies, where roles and responsibilities, beliefs and customs were rarely questioned.  In today&#8217;s multiculural society this question raises some unique and important questions.</p>
<h2><strong> IDENTITY QUESTIONS QUICK START</strong></h2>
<ul>
<li> Male / Female</li>
<li> Birthplace</li>
<li> Race</li>
<li> Nationality</li>
<li> Beliefs</li>
<li> Past History</li>
<li> Present Experience</li>
<li> Future Ambitions</li>
<li> Internet ID</li>
<li> Hobbies</li>
<li> Academic Interests</li>
<li> Personal Life</li>
<li> Classmate Similarities</li>
<li> Good Traits (Honest, Good Listener)</li>
<li> Bad Traits (Lair, Ignorant)</li>
</ul>
<h2><strong>CHARTING YOUR IDENTITY</strong></h2>
<p>Imagine that you are at the center of a series of rings. Each ring is a level of the relationships you have with others. Draw three concentric circles with a dot, representing you, in the middle.</p>
<h2><strong>The Family Circle</strong></h2>
<p>In the inner circle, list the people in your immediate family and your relation to them. For instance, you are a son or daughter to your mother and father, a sister or brother to each of your siblings. In addition, write down words that describe your relationship with each member of this &#8216;inner circle&#8217;. You may be loving and also rebellious to your parents. Maybe you are helpful, but also teasing to your brother or sister. See how well you can describe your identity within the family group. Grandparents and very close uncles, aunts, and cousins might be part of this inner group.</p>
<p>Think about roles that you play in this inner circle. Are some of them influenced by cultural traditions that are passed down through the generations? Do you treat your parents in ways that are expected of you because of those traditions? Are you expected to act in certain ways because of your position in the family?</p>
<h2><strong> A Circle of Friends (and Peers)</strong></h2>
<p>In the next circle, list friends and other peers. Some in this circle will be individuals, and some might be groups, like teammates, co-workers, or classmates. For each, find words to describe how you think you appear to them. What is your identity in these relationships? Are you a joker? A confidant? Do you think that you are trusted? Would some call you cool, a nerd, a leader?</p>
<p>How do the relationships in this circle affect your sense of personal identity? Do you feel any pressure to shape your identity to fit into this circle by what you wear, how you act, or what you say?</p>
<h2><strong>The Entire Universe<br />
</strong></h2>
<p>In the last circle, list the different ways that strangers might look at you. To some, you might appear as a typical teenager. What do you think that might mean to some people? Maybe you wear certain clothes or appear in ways that &#8216;define&#8217; you in the big world as part of a subgroup, like a goth or a jock. What might some strangers think of you by your appearance? What words might they use to describe you?</p>
<p>What part does your racial or cultural identity play in the way strangers view you? Do assumptions that others have affect the way that you see yourself? Do you adjust your own behaviour and appearance because of judgements by people in this outer circle? Do they strengthen your sense of identity, or threaten it? Do you feel an increased pride in your cultural inheritance, or do you feel a little defensive about it &#8211; or both</p>
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		<title>FND_DAD1_Project 1</title>
		<link>http://wilgory.com/site/digital-art-tech/cia_fnddad101/fnd_dad1_project-1/</link>
		<comments>http://wilgory.com/site/digital-art-tech/cia_fnddad101/fnd_dad1_project-1/#comments</comments>
		<pubDate>Wed, 20 Sep 2006 07:53:09 +0000</pubDate>
		<dc:creator>Gregory Wilson</dc:creator>
				<category><![CDATA[CIA_FND_DAD101]]></category>

		<guid isPermaLink="false">http://learn.wilgory.com/?p=9</guid>
		<description><![CDATA[CIA FND Digital ARTS &#8211; PROJECT 1 : Project Focus : : Develop Personal Style : Exploration into Media : Conceptualization : Composition : Repetition : Use of Color : Technical Merits : Artistic Merits : Use of Tools : Sketchbook : Critique &#38; Public Speaking : Creative Designs for the 21st Century. How does [...]]]></description>
			<content:encoded><![CDATA[<h3><strong>CIA FND Digital ARTS &#8211; PROJECT 1</strong></h3>
<h2><strong>: Project Focus :</strong></h2>
<p><strong>: Develop Personal Style : Exploration into Media : Conceptualization : Composition : Repetition : Use of Color : Technical Merits : Artistic Merits : Use of Tools : Sketchbook : Critique &amp; Public Speaking :</strong></p>
<p>Creative Designs for the 21st Century.  How does today&#8217;s art reflect the tools of the time?  What does it mean to create artwork with a computer?  Learn how to think creatively while approaching challenges as problem solving opportunities.   Original and well executed ideas and explorations will be taken into account during grading.  These projects will allow you the freedom to further explore specific areas of interest and mixed media approaches are encouraged.  The final piece will be an artistic exploration of 2D paint, image manipulation, and vector based artwork.  This piece will be a Illustrator intense project, but you will never be limited to not using other tools and applications.</p>
<p>Writing / Sketches and concept development is required in your sketchbook.  By developing your ideas first on paper you will be able to work more efficiently and creatively.</p>
<h2><strong>: Project Challenges :</strong></h2>
<p><strong>Meaningful work</strong><br />
(What is art? What does art mean to you? Develop an understanding of why you create art?<br />
How does technology influence art?)</p>
<h2><strong>metaphors</strong></h2>
<p>(Literal, Figurative)  How does a picture say a thousand words?<br />
Aristotle in Poetics: &#8220;[T]he greatest thing by far is to be a master of metaphor.&#8221; It is &#8220;a sign of genius, since a good metaphor implies an intuitive perception of the similarity in dissimilars.&#8221;<br />
-Examples of Metaphors<strong><br />
</strong></p>
<h2><strong> Consciousness</strong></h2>
<p><a href="http://www.museumnetwork.com/features/07_06_highlight_warhol.asp" target="_blank"> http://www.museumnetwork.com/features/07_06_highlight_warhol.asp</a></p>
<h2><strong> Personal experience</strong></h2>
<p>Use your sketchbook to gather your thoughts.</p>
<h2><strong>Art Styles</strong></h2>
<p>(Abstract, Futurism, Surrealism, Modernism, Calligraphy, Dada, Surrealism, Digital Art, Computer Graphics, Expressionism, Fantasy Art, Grafitti, Impressionism, Photography, Religious, Sculpture)<br />
<a href="http://www.princetonol.com/groups/iad/links/artstyles.html" target="_blank"> http://www.princetonol.com/groups/iad/links/artstyles.html</a><br />
<a href="http://www.artcyclopedia.com/history/" target="_blank"> http://www.artcyclopedia.com/history/</a><br />
Why is Art History important to a modern artist?<br />
Those who fail to learn the lessons of history are doomed to repeat them.</p>
<p><strong>Composition</strong><br />
<a href="http://features.cgsociety.org/story_custom.php?story_id=3275" target="_blank"> http://features.cgsociety.org/story_custom.php?story_id=3275</a></p>
<h2><strong>What is Art?</strong></h2>
<p>The American Heritage Dictionary of the English Language, Fourth Edition Copyright 2000 by Houghton Mifflin Company states that art is:</p>
<ul>
<li><em> The conscious production or arrangement of sounds, colors, forms, movements, or other elements in a manner that affects the sense of beauty, specifically the production of the beautiful in a graphic or plastic medium.</em></li>
</ul>
<p>Webster&#8217;s Revised Unabridged Dictionary, 1996, 1998 MICRA, Inc. states that art is:</p>
<ul>
<li><em> The fine arts are those which have primarily to do with imagination and taste, and are applied to the production of what is beautiful. They include poetry, music, painting, engraving, sculpture, and architecture; but the term is often confined to painting, sculpture, and architecture.</em></li>
</ul>
<p>Source: WordNet ® 1.6, © 1997 Princeton University says art is:</p>
<ul>
<li><em> n 1: the products of human creativity; works of art collectively [syn: fine art] 2: the creation of beautiful or significant things; &#8220;he was a patron of art&#8221; [syn: artistic creation, artistic production] 3: the superior ability that is attained by study and practice and observation; &#8220;he had mastered the art of a great craftsman&#8221; [syn: artistry, prowess, superior skill] 4: photographs or other visual representations in a printed publication [syn: artwork, graphics, nontextual matter]</em></li>
</ul>
<p><strong> How can I generate ideas for creating art?</strong></p>
<p align="left">Learn about yourself and try to understand what you want to convey to your audience.  What are your likes/dislikes?  The sooner you learn about what drives you to make art the sooner you will be able to learn the meaning of your art.</p>
<h2><strong>Work Requirements</strong></h2>
<p><em><strong>Tools Used</strong></em></p>
<ul>
<li> scanners</li>
<li> tablets</li>
<li> digital cameras</li>
<li> traditional tools and mediums</li>
<li> develop ideas in sketchbook</li>
<li> Text / Typography</li>
</ul>
<h2><strong>Project Technical Specifications</strong></h2>
<ul>
<li>This project must include Vector based artwork!  Mixed Media is encouraged.</li>
<li> The project must be 8.5&#215;11 or larger (larger is encouraged) and be able to print at a minimum resolution of 300 dpi.</li>
<li> The project must be converted to CMYK color space before Critique.<br />
Instructor will review all sketchbook entries for project.</li>
</ul>
<p><strong>Project Artistic Specifications</strong></p>
<ul>
<li>Choose a style to explore.</li>
<li> Develop a concept and ideas to explore.</li>
<li> Choose a color theme and create a color pallete</li>
<li> Develop specific brushes and tools</li>
<li> Explore unconventional methods and approaches to creating art</li>
</ul>
<h2><strong>Project 1 : Part 1 (due 09/18/06 )</strong></h2>
<h2><strong>Project 1 : Part 2 (due 10/02/06 )</strong></h2>
<ul>
<li> Large Format Printing / CMYK color space / accurately matching monitor and paper color space</li>
<li> File management / Archiving of digital assets &amp; final piece.</li>
</ul>
<ol>
<li>Develop Sketches and begin to explore ideas that interest you in your sketchbook.</li>
<li>Take Photographs of everything for Project</li>
<li>Bring in materials and things to scan.</li>
<li>Bring in Digital Cameras to next class.</li>
</ol>
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		<title>FND_DAD1 Syllabus</title>
		<link>http://wilgory.com/site/digital-art-tech/cia_fnddad101/fnd_dad1-syllabus/</link>
		<comments>http://wilgory.com/site/digital-art-tech/cia_fnddad101/fnd_dad1-syllabus/#comments</comments>
		<pubDate>Wed, 20 Sep 2006 07:36:27 +0000</pubDate>
		<dc:creator>Gregory Wilson</dc:creator>
				<category><![CDATA[CIA_FND_DAD101]]></category>

		<guid isPermaLink="false">http://learn.wilgory.com/?p=6</guid>
		<description><![CDATA[Cleveland Institute of Art : digital art and design 1 (Digital Arts/ Studies 1) Digital Art &#38; Design 1 : Monday 2:15PM &#8211; 5:00PM / 6:00PM &#8211; 8:15PM Gund Building S32 computer lab, next to classroom 303 Instructor : Gregory Wilson cell: 412.398.3656 (voice mail, VZNwireless) Contact form on wilgory.com : http://learn.wilgory.com (Online Class Resources [...]]]></description>
			<content:encoded><![CDATA[<h2>Cleveland Institute of Art : digital art and design 1 (Digital Arts/ Studies 1)</h2>
<ul>
<li>Digital Art &amp; Design 1 : Monday 2:15PM &#8211; 5:00PM / 6:00PM &#8211;  8:15PM</li>
<li> Gund Building  S32 computer lab, next to classroom 303</li>
<li> Instructor : Gregory Wilson</li>
<li> cell:  412.398.3656 (voice mail, VZNwireless)</li>
<li>Contact form on wilgory.com : http://learn.wilgory.com (Online Class Resources : Papers)</li>
<li> Office : FND Office/S32 Lab.  Available by appointment.  Send email.</li>
</ul>
<p>__________________________________________________________________________</p>
<h2><strong> Foundations : Digital Studies 1 : </strong></h2>
<p>The first of two required computer arts courses in the Foundation program.  This course focuses on developing confidence, skills and concepts for the visual exploration of digital media; basic instruction in computers and labs; design tools such as raster graphics, vector graphics and typography. Photoshop, Illustrator, and ImageReady are used extensively in this class.  This course serves as the foundation for your future digital media projects by focusing on increasing technical and artistic knowledge in regards to contemporary issues related to Digital Arts and Design.</p>
<h2><em><strong>Course Goals &amp; Objectives.</strong></em></h2>
<ul>
<li>Primarily focusing on technical proficiency and understanding new tools &amp; programs.</li>
<li> Develop confidence, skills and concepts for visual exploration of digital media.</li>
<li> Developing computing basics &amp; organizational skills.  Using Computers as a tool as well as a medium.</li>
<li> Develop sensitivity to use of color, typography, photography.</li>
<li> Utilizing Vector &amp; Raster based graphics with Creative Suite (Photoshop, Illustrator, &amp; ImageReady).</li>
<li> Integrating art theories and concepts with mixed media projects.</li>
<li> Developing problem solving skills.</li>
<li> Working within project guidelines and deadlines!</li>
<li> Enhancing critiques &amp; public speaking abilities.</li>
<li> Learning how to work w/ teams &amp; effectively collaborate on large projects</li>
<li> Creating a foundation for future growth and specific areas of interest.</li>
</ul>
<h2><em><strong>Attendance Policy</strong></em></h2>
<p>Since classes are held only once a week, attendance is critical, required and important.  While I am more then willing to assist students outside of classes, I will not reteach lectures that were missed.<br />
Attendance and participation in class critiques for all major projects is mandatory.</p>
<ul>
<li> 3 late arrivals and/or early departures = 1 absence.</li>
<li> 3 unexcused absences will make your grade go down by one full letter grade.</li>
<li> More then 3 unexcused absences will result in a failing grade.</li>
</ul>
<h2><strong>Assignments for Digital Art/Design Classes</strong></h2>
<p>This class will have a variety of assignments.  Some assignments will be writings, sketches and working on parts of larger assignments.  These smaller assignments are graded, and are required to be due on time!  For larger assignments, the design idea and concept of the project as well as the technical aspects of the project make up the grade.<br />
This is a studio class, so be prepared to spend as much time outside of class on projects as you do in class.<br />
Any assignment that is never turned in will receive a F.  Late work will be graded, but will be penalized for being late.</p>
<p><strong>Revisions to assignments are encouraged and will be at midterm, and the week before Academic Exam Week.</strong></p>
<h2><strong><em>GRADES</em></strong></h2>
<p>Evaluation will be based on each student&#8217;s progress, assignments, classwork, homework.  Your attendance, participation, and attitude during class discussions are also considered.  Each assignments, and all assignments as a whole will be considered when determining your grade.<br />
Key evaluation elements related to assignments.</p>
<ul>
<li> Concept / Idea</li>
<li>Technical Aspect of the project</li>
<li> The Aesthetics of the piece</li>
<li>Class and Critique participation</li>
<li>Attendance to all lectures</li>
<li>Attendance to classes / studio time</li>
<li> Participation in class &amp; critiques</li>
<li> In progress work, part of assignments.</li>
<li> Your progress throughout the semester.</li>
</ul>
<h2><strong> Grade Description</strong></h2>
<ul>
<li> A Outstanding work throughout all parts of the class</li>
<li> B Good performance in which there has been a high level of achievements in most             phases of the class.</li>
<li> C Adequate performance in which a basic understanding of the class is demonstrated.</li>
</ul>
<h2 style="text-align: center"><span style="font-weight: bold; font-style: italic">REQUIRED SUPPLIES</span></h2>
<p>Books:</p>
<ul>
<li> 8.5x  11 sketch book required!!!</li>
<li>Currently no Textbook is required.</li>
<li>Folder for handouts, notes, etc..</li>
<li>ruler, pens &amp; pencils.</li>
<li>Data &amp; Media Storage (CD&#8217;s, DVD&#8217;s, Disks)</li>
<li>Blank CD/DVD CD-R, DVD-R</li>
<li>Zip Disks, External Hard Drives, Flash Drives,  etc.</li>
<li>All final projects must be archived and submitted on CD/DVD at the end of semester!!!</li>
</ul>
<p>Please NOTE:  You are responsible for backing up all projects and work for this class.  I recommend having final pieces on more than one zip disk, and also on CD-r, DVD-r.<br />
I cannot grade projects that have disappeared or have been erased.  Please make multiple copies and test the integrity of the disks.  You can count on a hard drive crashing, your CD getting stolen and your dog eating you flash drive.  Back up often!  This work will be essential to future Digital Arts and Design Studies classes and portfolio reviews required for acceptance into specific areas of focus.</p>
<h2><strong>Homework &amp; Digital Art/Design Class</strong></h2>
<p><strong>Where can I do my assignments?</strong></p>
<p>G110 when there are no classes present.  You can also work in room S-32 on 3rd floor (this room).  Third option is to work in room 204K, which is in the McCullough Factory near the Art History Lecture rooms.</p>
<p>I highly recommend planning ahead, and check out the open lab schedule to see what open lab times work best for you.</p>
<p>Tutoring will be available if needed.  Please contact me by email or phone as early as possible so we can schedule one on one time.  Ask me questions, I&#8217;ll give you answers.</p>
<h2><strong>CRITIQUES</strong></h2>
<p>A portion of this class will be set aside for presentations and critical review of student work.  The class will be given an opportunity to view the work produced.<br />
Discussion will touch on conceptual, technical and aesthetic issues.  Come ready to participate in the critiques and discuss all aspects of the work.</p>
<h2 style="text-align: center"><span style="font-weight: bold; font-style: italic">FINAL CRITIQUE WEEK</span></h2>
<p>You must come to the final critique of this class and complete the final project to pass this class. NO EXCEPTIONS!!!</p>
<p>Struggling with a Topic.  HERE IS A GREAT WAY TO THINK ABOUT LEARNING!<br />
<strong>Practice.  Research. Explore.  Ask questions.  Watch Video Podcasts.  Read Learning Books.  Find inspirational artists online.  Ask questions on Creative Suite web forum.  Email instructor with plenty of time for response. (not day before it is due, won&#8217;t be answered on time)</strong></p>
<h2>Art &amp; Design &amp; Computers</h2>
<p>Practice makes perfect.  You will have to practice using the computer, using a program or learning quick ways to do things.  The computer is a tool.  We will be mastering our tools every class.<br />
Computers are also a reality of today&#8217;s business and design worlds.  We will explore ways that artists and designers use digital technology.  Approach this class with an open mind, and explore how you can use this tools on projects and in future jobs.</p>
<p><strong>Software &amp; Programs utilized</strong><br />
<em>Focus on preparing students to be ready for new challenges and new technologies.</em></p>
<ol>
<li>Adobe Creative Suite</li>
<li>Scanner Software</li>
<li>File Transfer Protocol (FTP) Applications &amp; CD/DVD AUTHORING Tools</li>
<li>Operating System : File Navigation.  Files Management.  Lab Networking.</li>
</ol>
<p><em>Best approach to learn a new program</em></p>
<ul>
<li> Help menus</li>
<li> Manuals</li>
<li> Web Materials</li>
<li> Tutorials</li>
<li> Ask Questions, participate in discussions.  (Required learning techniques)</li>
</ul>
<p>Experimentation Required.  Play with design &amp; animation programs.  Experiment.  Try new things.  Open Applications and browse the web.</p>
<h2 style="text-align: center"><span style="font-weight: bold; font-style: italic">Safety</span></h2>
<p>Students should be aware of eyestrain and fatigue resulting from sitting in front of the computer for too long.  Take short breaks if you feel eye or wrist strain.  It is a good idea to do hand and finger stretches before and while working.</p>
<h2><strong>RECOMMENDED TEXT BOOKS</strong></h2>
<p><strong> </strong><br />
View LIST OF BOOKS on class website (http://3d.wilgory.com)</p>
<h1 style="text-align: center"><span style="font-weight: bold; font-style: italic">CALENDER (As of 8/28/06 : SUBJECT TO CHANGE)</span></h1>
<h2><span style="font-weight: bold"> 08/28/06</span></h2>
<ul>
<li> Intro.  Syllabus. Contact Questionnaire.</li>
<li> Illustrator Basics.</li>
<li> Coping files.  Organizing Projects.</li>
<li> Making PSD&#8217;s. .A&#8217;s. JPEG&#8217;s, etc..</li>
<li> Assign Project 1: Exploring Shapes, Lines &amp; Digital Design Possibilities.  Start project.</li>
<li> Assign Research 1 : Document 10 Digital Artists that utilize Creative Suite Applications.</li>
<li> Assign Research 2 : Document 10 learning resources WWW, books, tutorials, podcasts,     community forums, etc.</li>
</ul>
<h2><span style="font-weight: bold"> 09/04/06</span></h2>
<ul>
<li> Labor Day Weekend.  No class.</li>
</ul>
<h2><span style="font-weight: bold"> 09/11/06</span></h2>
<ul>
<li> Illustrator Overview.</li>
<li> Text / Illustrator / Pen Tool / Shapes</li>
<li> Photoshop Basics.</li>
<li> Intro to digital cameras.</li>
<li> Intro to scanners.</li>
<li> Intro to bitmaps, resolution, Color Modes</li>
<li> Assignment: Finish Project 1 for following Week.  Bring Print!</li>
</ul>
<h2><span style="font-weight: bold"> 09/18/06</span></h2>
<ul>
<li> Photoshop Overview.  Illustrator Overview</li>
<li> Layers, Groups, Shapes, Blending, Adjustments</li>
<li> Brushes, Masks, Paths.  Making Selections</li>
<li> Critique Project 1</li>
<li> Assignment 2: SELF PORTRAIT</li>
</ul>
<h2><span style="font-weight: bold"> 09/25/06</span></h2>
<ul>
<li> Photoshop in depth.</li>
<li> Photography &amp; Photoshop</li>
<li> Panoramic Images</li>
<li> Layers / Masks / Adjustments / Retouching / Tips / Filters</li>
<li> Visiting Illustrator : Chris (3rd year Illustration Dept.) &#8211; How Digital Tools fit into his process.</li>
<li> Assignment : Photo Restoration.</li>
</ul>
<h2><span style="font-weight: bold"> 10/02/06</span></h2>
<ul>
<li> Printing output : Intro to printing on transparencies, regular paper, and card stock.</li>
<li> Combining Illustrator &amp; Photoshop</li>
<li> Live Trace.  Smart Objects.</li>
<li> Creating Selections.</li>
<li> Work Week.</li>
<li> Assignment 2 : DUE next week.  For this CRITIQUE: bring a color print.</li>
</ul>
<h2><span style="font-weight: bold"> 10/09/06</span></h2>
<ul>
<li> Critique of Project 2 : Self-Portrait</li>
<li> Student requested Topic Lecture.</li>
<li> Project 3: Part 1</li>
<li> Bridge.  Templates.  Color Printing.</li>
<li> Student Requested : Reviews.</li>
<li> Work Week</li>
</ul>
<h2><span style="font-weight: bold"> 10/16/06</span></h2>
<ul>
<li> Project 3: Part 2</li>
<li> Assignment: Photo Restoration Due.</li>
<li> Work Week.</li>
<li> InDesign Intro.  Creative Suite Tips &amp; Tricks.</li>
<li> Midterm grades are due at Registrar&#8217;s Office.</li>
<li> Project 3 : DUE next week.</li>
</ul>
<h2><span style="font-weight: bold"> 10/23/06</span></h2>
<ul>
<li> Critique of Project 3.</li>
<li> Assignment 4: Poster / DVD:CD Design.</li>
<li> Overview of Poster Design / compilation CD design</li>
</ul>
<h2><span style="font-weight: bold"> 10/30/06</span></h2>
<ul>
<li> Project 3 Print Due.</li>
<li> Assignment 4: Part 1</li>
<li> WORK Week</li>
<li> Create CD, Burning Audio CDs, creating CDs &amp; designs.</li>
<li> Advanced Topics and Techniques.</li>
</ul>
<h2><span style="font-weight: bold"> 11/06/06</span></h2>
<ul>
<li> Student Requested Lecture Series.</li>
<li> Assignment 4: Part 2.</li>
</ul>
<h2><span style="font-weight: bold"> 11/13/06</span></h2>
<ul>
<li> Critique Project 4.  CD compilation assignment.</li>
<li> Overview of Last 2 assignments.  GIF animation &amp; Final Assignment</li>
<li> Assignment 5: GIF Animation Part 1</li>
</ul>
<h2><span style="font-weight: bold"> 11/20/06</span></h2>
<ul>
<li> Gif Animations.</li>
<li> ImageReady Introduction.  Onion Skinning.  Working with Animation.</li>
<li> Final Project Discussion : Part 2 : Brainstorming ideas..</li>
<li> Assignment 5: Part 2: Create your GIF animation.</li>
</ul>
<h2><span style="font-weight: bold">11/27/06</span></h2>
<ul>
<li> Critique : Project 5 : Gif Animation.</li>
<li> Final Assignments: Work time.  Meet with Greg about project ideas for final project.</li>
<li> Final Assignment : Visual Poetry  /Individual Design Focus Project.</li>
</ul>
<h2><span style="font-weight: bold"> 12/04/06</span></h2>
<ul>
<li> Work week for Final Assignment.</li>
<li> Academic Examination Week.</li>
</ul>
<h2><span style="font-weight: bold"> 12/11/06</span></h2>
<ul>
<li> CRITIQUE Final PROJECT 6 : Visual Poetry /Individual Design Focus Project.</li>
<li> Studio Critique Week.</li>
<li> CRITIQUE &amp; Turn in all Semester projects on CD,DVD.</li>
</ul>
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		<title>Digital Artists &amp; Designers Resources</title>
		<link>http://wilgory.com/site/digital-art-tech/cia_fnddad101/digital-artists-designers-resources/</link>
		<comments>http://wilgory.com/site/digital-art-tech/cia_fnddad101/digital-artists-designers-resources/#comments</comments>
		<pubDate>Sun, 10 Sep 2006 07:33:23 +0000</pubDate>
		<dc:creator>Gregory Wilson</dc:creator>
				<category><![CDATA[CIA_FND_DAD101]]></category>

		<guid isPermaLink="false">http://learn.wilgory.com/?p=4</guid>
		<description><![CDATA[www.photoshopLAB.com A source for Photoshop tutorials, news, tips, links and forums. Wetzelandcompany.com A site dedicated to backgrounds and textures. Helpful tutorials and ideas. Andy&#8217;s Art Attack A Photoshop site providing lots of tutorials, free-images, tips, its own newsletter, and lots of links. PlugIn Com HQ A site that has filters, effects, tools, plug-in guide, plug-in [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.photoshoplab.com/" target="_blank">www.photoshopLAB.com </a><br />
A source for Photoshop tutorials, news, tips, links and forums.<br />
<a href="http://www.wetzelandcompany.com/" target="_blank">Wetzelandcompany.com</a><br />
A site dedicated to backgrounds and textures. Helpful tutorials                       and ideas.<br />
<a href="http://www.andyart.com/" target="_blank">Andy&#8217;s                         Art Attack</a><br />
A Photoshop site providing lots of tutorials, free-images, tips, its own newsletter, and lots of links.<br />
<a href="http://thepluginsite.com/" target="_blank">PlugIn Com HQ</a><br />
A site that has filters, effects, tools, plug-in guide, plug-in store, gallery and more.<br />
<a href="http://www.photoshoproadmap.com/" target="_blank"> Photoshop Roadmap</a><br />
A site that provides tips, tutorials, actions, plug-ins, reviews, articles, training resources, books, links, and lots of other info.<br />
<a href="http://www.adobe.com/supportservice/custsupport/LIBRARY/pswin.htm" target="_blank">Photoshop Plug-Ins for Windows</a><br />
Adobe&#8217;s own downlaodable plug-ins for Windows<br />
<a href="http://www.adobe.com/supportservice/custsupport/LIBRARY/psmac.htm" target="_blank">Photoshop Plug-Ins for Macintosh</a><br />
Adobe&#8217;s own site providing plug-ins for the MAC platform.<br />
<a href="http://www.pegaweb.com/" target="_blank">PEGAWEB WEB DESIGN AND PHOTOSHOP TUTORIALS</a><br />
Web Design and Photoshop Tutorials<br />
<a href="http://www.arraich.com/ps_intro.htm" target="_blank">Photoshop Tips</a><br />
A useful site that provides tips on color correcting, filters and more.</p>
<p><a href="http://desktoppublishing.com/photoshop.html" target="_blank">Photoshop Paradise</a><br />
Provides actions, books, filters, tips and techniques, and links to other good sites.</p>
<p><a href="http://www.plugins.com/" target="_blank">Plugins.com</a><br />
<span class="text"> Site providing lists and links to lots                       of plugin resources<br />
<a href="http://conceptart.org" title="http://conceptart.org">http://conceptart.org</a></span></p>
<p>Photoshop Tutorials and Training<br />
<a href="http://www.graphic-design.com/Photoshop/tutorials/index.html" target="_blank" title="http://www.graphic-design.com/Photoshop/tutorials/index.html"> http://www.graphic-design.com/Photoshop/tutorials/index.html</a><br />
Photoshop and Illustrator Help<br />
<a href="http://www.productdesignforums.com/index.php?showtopic=3985" target="_blank" title="http://www.productdesignforums.com/index.php?showtopic=3985"> http://www.productdesignforums.com/index.php?showtopic=3985</a><br />
Vecpix:  Photoshop, Illustrator, Flash, etc.<br />
<a href="http://www.vecpix.com/tutorials/illustrator/" title="http://www.vecpix.com/tutorials/illustrator/"> http://www.vecpix.com/tutorials/illustrator/</a><br />
Marks Photoshop Tips<br />
<a href="http://www.marksphotoshoptips.com/" title="http://www.marksphotoshoptips.com/"> http://www.marksphotoshoptips.com/</a><br />
Tutorial Outpost<br />
<a href="http://www.tutorialoutpost.com/" title="http://www.tutorialoutpost.com/"> http://www.tutorialoutpost.com/</a><br />
Graphic Design Software Tutorials<br />
<a href="http://www.designertoday.com/Tutorials.aspx" title="http://www.designertoday.com/Tutorials.aspx"> http://www.designertoday.com/Tutorials.aspx</a><br />
Adobe Illustrator Tutorials<br />
<a href="http://www.huntfor.com/design/tutorials/illustrator.htm" title="http://www.huntfor.com/design/tutorials/illustrator.htm"> http://www.huntfor.com/design/tutorials/illustrator.htm</a><br />
Adobe Illustrator Tutorials, Essential Tecniques<br />
<a href="http://graphicssoft.about.com/od/illustratortutorials/" title="http://graphicssoft.about.com/od/illustratortutorials/"> http://graphicssoft.about.com/od/illustratortutorials/</a><br />
Photoshop Tutorials<br />
<a href="http://www.sketchpad.net/" title="http://www.sketchpad.net/"> http://www.sketchpad.net/</a><br />
<a href="http://www.theispot.com/"> http://www.theispot.com/</a> &#8211; Illustration gallery, fine art illustration, fine art illustrators<br />
<a href="http://www.tutorialized.com/tutorials/Illustrator/1"> http://www.tutorialized.com/tutorials/Illustrator/1</a> &#8211; Adobe Illustrator Tutorials<br />
<a href="http://www.tutorialized.com/tutorials/Photoshop/1"> http://www.tutorialized.com/tutorials/Photoshop/1 </a> Adobe Photoshop Tutorials<br />
<a href="http://creativesuitepodcast.com/">http://creativesuitepodcast.com/</a> Adobe Creative Suite Podcast<br />
<a href="http://www.photoshopkillertips.com/" title="http://www.photoshopkillertips.com/">http://www.photoshopkillertips.com/ </a>- Adobe Photoshop Killer Tips Podcast<br />
<a href="http://www.totaltutorial.com/"> http://www.totaltutorial.com/</a> &#8211; Total Tutorials<br />
<a href="http://www.ndesign-studio.com/"> http://www.ndesign-studio.com/</a> &#8211; Design &amp; Illustrator Resources<br />
<a href="http://studio.adobe.com/search/main.jsp"> http://studio.adobe.com/search/main.jsp</a> Adobe Resource Center / Tips &amp; Tutorials<br />
<a href="http://www.blinklist.com/codearachnid/illustrator+illustration/"> http://www.blinklist.com/codearachnid/illustrator+illustration/</a> &#8211; Discover the best illustrator sites!<br />
<strong> Adobe Photoshop Killer Tips &amp; Tricks Podcast<br />
Adobe Creative Suite Podcast</strong><br />
<a href="http://www.sketchpad.net/illustrator.htm">http://www.sketchpad.net/illustrator.htm</a> Mike&#8217;s Sketch Pad<br />
<a href="http://www.ndesign-studio.com/resources/tutorials/">http://www.ndesign-studio.com/resources/tutorials/</a>  N. Design Studio<br />
<a href="http://www.techtutorials.info/drzadill.html">http://www.techtutorials.info/drzadill.html</a>  Computer Technical Tutorials<br />
<a href="http://tutorialoutpost.com/"> http://tutorialoutpost.com/</a>  Tutorial Outpost Vecpix<br />
<a href="http://www.vecpix.com/tutorials/illustrator/"> http://www.vecpix.com/tutorials/illustrator/</a><br />
<a href="http://www.huntfor.com/design/tutorials/illustrator.htm" target="_blank" title="http://www.huntfor.com/design/tutorials/illustrator.htm">http://www.huntfor.com/design/tutorials/illustrator.htm</a> Hunt for Tutorials<br />
<a href="http://www.khulsey.com/student.html" title="http://www.khulsey.com/student.html" target="_blank">http://www.khulsey.com/student.html</a> Biorust<br />
<a href="http://www.biorust.com/tutorials/browse/10/added/desc/1/" title="http://www.biorust.com/tutorials/browse/10/added/desc/1/" target="_blank"> http://www.biorust.com/tutorials/browse/10/added/desc/1/</a><br />
<a href="http://realdesignnetwork.com/blog/?cat=2" title="http://realdesignnetwork.com/blog/?cat=2" target="_blank">http://realdesignnetwork.com/blog/?cat=2</a>  Real Design Network<br />
<a href="http://photoshoptips.net/" target="_blank" title="http://photoshoptips.net/">http://photoshoptips.net/</a>  Photoshop Tips<br />
<a href="http://www.photoshopdigest.com/" target="_blank" title="http://www.photoshopdigest.com/"> http://www.photoshopdigest.com/</a>   Photoshop Digest<br />
<a href="http://www.tutorialstreet.com/index.php" target="_blank" title="http://www.tutorialstreet.com/index.php"> http://www.tutorialstreet.com/index.php</a>   Tutorial Street<br />
<a href="http://www.artworld.si/articles-and-tutorials.art" target="_blank" title="http://www.artworld.si/articles-and-tutorials.art">http://www.artworld.si/articles-and-tutorials.art</a>  artworld<br />
<a href="http://photoshoptutorials.ws/index.php" target="_blank" title="http://photoshoptutorials.ws/index.php"> http://photoshoptutorials.ws/index.php</a>   Photoshop tutorials<br />
<a href="http://tutorialarea.com/index.php" title="http://tutorialarea.com/index.php" target="_blank"> http://tutorialarea.com/index.php</a>   Tutorial Area<br />
<a href="http://andreibilan.blogspot.com/" title="http://andreibilan.blogspot.com/"> http://andreibilan.blogspot.com/</a>   Graphic techniques<br />
<a href="http://www.sketchpad.net/illustrator.htm" title="http://www.sketchpad.net/illustrator.htm" target="_blank"> http://www.sketchpad.net/illustrator.htm</a>   Illustrator Tutorials<br />
<a href="http://tutorialoutpost.com/" title="http://tutorialoutpost.com/" target="_blank"> http://tutorialoutpost.com/</a>    Tutorial Outpost<br />
<a href="http://Photoshop101.com" title="http://Photoshop101.com" target="_blank"> http://Photoshop101.com</a><br />
<a href="http://Photoshopsupport.com" title="http://Photoshopsupport.com" target="_blank"> http://Photoshopsupport.com</a><br />
<a href="http://%20webmasterproject.com/" title="http:// webmasterproject.com" target="_blank"> http:// webmasterproject.com</a><br />
<a href="http://photoshoptutorials.ws" title="http://photoshoptutorials.ws" target="_blank"> http://photoshoptutorials.ws</a><br />
<a href="http://www.codeorgy.com/tutorials.php" title="http://www.codeorgy.com/tutorials.php" target="_blank"> http://www.codeorgy.com/tutorials.php</a><br />
<a href="http://%20tonguetied-designs.co.uk/" title="http:// tonguetied-designs.co.uk" target="_blank"> http:// tonguetied-designs.co.uk</a><br />
<a href="http://design-core.net" title="http://design-core.net" target="_blank"> http://design-core.net</a><br />
<a href="http://tutorialman.com" title="http://tutorialman.com" target="_blank"> http://tutorialman.com</a><br />
<a href="http://%20purephotoshop.com/" title="http:// purephotoshop.com" target="_blank"> http:// purephotoshop.com</a><br />
<a href="http://learn.wilgory.com/www.graphic-design.com/photoshop" target="_blank" title="www.graphic-design.com/photoshop"> http://idigitalemotion.com<br />
www.graphic-design.com/photoshop</a><br />
<a href="http://learn.wilgory.com/www.photoshopcafe.com" target="_blank" title="www.photoshopcafe.com"> www.photoshopcafe.com</a><br />
<a href="http://learn.wilgory.com/www.adobe.com/products/photoshop" target="_blank" title="www.adobe.com/products/photoshop"> www.adobe.com/products/photoshop</a><br />
<a href="http://learn.wilgory.com/www.planetphotoshop.com" target="_blank" title="www.planetphotoshop.com"> www.planetphotoshop.com</a><br />
Photoshop CS2 For Dummies by Peter Bauer.<br />
The Photoshop CS2 Book for Digital Photographers (Voices that Matter) by Scott Kelby.<br />
<a href="http://graphicssoft.about.com/od/illustrator/ss/sflivetrace_3.htm" target="_blank" title="http://graphicssoft.about.com/od/illustrator/ss/sflivetrace_3.htm">http://graphicssoft.about.com/od/illustrator/ss/sflivetrace_3.htm</a><br />
<a href="http://www.2ginc.com/tutorials/illus01.html" target="_blank" title="http://www.2ginc.com/tutorials/illus01.html"> http://www.2ginc.com/tutorials/illus01.html</a><br />
<a href="http://www.deviantart.com/view/24762812/" target="_blank" title="http://www.deviantart.com/view/24762812/"> http://www.deviantart.com/view/24762812/</a><br />
<a href="http://www.designertoday.com/Tutorials/Illustrator/700/Bending.Reality.Adobe.Illustrator.Tutorial.aspx" target="_blank" title="http://www.designertoday.com/Tutorials/Illustrator/700/Bending.Reality.Adobe.Illustrator.Tutorial.aspx">http://www.designertoday.com/Tutorials/Illustrator/700/Bending.Reality.Adobe.Illustrator.Tutorial.aspx</a><br />
<a href="http://www.creativecow.net/articles/kantorski_kevin/signature/" target="_blank" title="http://www.creativecow.net/articles/kantorski_kevin/signature/"> http://www.creativecow.net/articles/kantorski_kevin/signature/</a><br />
<a href="http://www.marksphotoshoptips.com/" target="_blank" title="http://www.marksphotoshoptips.com/"> http://www.marksphotoshoptips.com/</a><br />
<a href="http://ask.metafilter.com/mefi/29314" target="_blank" title="http://ask.metafilter.com/mefi/29314"> http://ask.metafilter.com/mefi/29314</a><br />
<a href="http://www.graphic-design.com/Photoshop/default.html" target="_blank" title="http://www.graphic-design.com/Photoshop/default.html"> http://www.graphic-design.com/Photoshop/default.html</a><br />
<a href="http://www.layersmagazine.com/" target="_blank" title="http://www.layersmagazine.com/"> http://www.layersmagazine.com/</a><br />
<a href="http://www.photoshopsupport.com/tutorials.html" target="_blank" title="http://www.photoshopsupport.com/tutorials.html"> http://www.photoshopsupport.com/tutorials.html</a><br />
<a href="http://studio.adobe.com/search/main.jsp" target="_blank" title="http://studio.adobe.com/search/main.jsp"> http://studio.adobe.com/search/main.jsp</a><br />
<a href="http://www.phong.com/tutorials/" target="_blank" title="http://www.phong.com/tutorials/"> http://www.phong.com/tutorials/</a><br />
<a href="http://www.cyberinkdesign.com/tutor.htm" target="_blank" title="http://www.cyberinkdesign.com/tutor.htm"> http://www.cyberinkdesign.com/tutor.htm</a><br />
<a href="http://www.learning-offer.com" target="_blank" title="http://www.learning-offer.com"> http://www.learning-offer.com</a><br />
<a href="http://www.ndesign-studio.com/resources/tutorials" target="_blank" title="http://www.ndesign-studio.com/resources/tutorials"> http://www.ndesign-studio.com/resources/tutorials</a><br />
<a href="http://www.photoshopsupport.com" target="_blank" title="http://www.photoshopsupport.com"> http://www.photoshopsupport.com</a><br />
<a href="http://www.totaltraining.com" target="_blank" title="http://www.totaltraining.com"> http://www.totaltraining.com</a><br />
<a href="http://learn.wilgory.com/www.cbtplanet.com" target="_blank" title="www.cbtplanet.com"> www.cbtplanet.com</a><br />
<a href="http://apex.vtc.com" target="_blank" title="http://apex.vtc.com"> http://apex.vtc.com</a><br />
<a href="http://www.softwaretrainingtutorials.com" target="_blank" title="http://www.softwaretrainingtutorials.com"> http://www.softwaretrainingtutorials.com</a><br />
<a href="http://www.graphicsoft.about.com/od/photoshop" target="_blank" title="http://www.graphicsoft.about.com/od/photoshop"> http://www.graphicsoft.about.com/od/photoshop</a><br />
<a href="http://www.futurastudios.com" target="_blank" title="http://www.futurastudios.com"> http://www.futurastudios.com</a><br />
<a href="http://www.creationengine.com" target="_blank" title="http://www.creationengine.com"> http://www.creationengine.com</a><br />
<a href="http://www.graphic-design.com" target="_blank" title="http://www.graphic-design.com"> http://www.graphic-design.com</a><br />
<a href="http://www.digitalmediatraining.com" target="_blank" title="http://www.digitalmediatraining.com"> http://www.digitalmediatraining.com</a><br />
<a href="http://www.carijansen.com/tips/index.php" target="_blank" title="http://www.carijansen.com/tips/index.php"> http://www.carijansen.com/tips/index.php</a><br />
<a href="http://www.sketchpad.net/illustrator.htm" title="http://www.sketchpad.net/illustrator.htm" target="_blank"> http://www.sketchpad.net/illustrator.htm</a><br />
<a href="http://faystudios.com/illustrator/index.cfm" title="http://faystudios.com/illustrator/index.cfm" target="_blank"> http://faystudios.com/illustrator/index.cfm</a><br />
<a href="http://www.video-tutes.com/index.php" title="http://www.video-tutes.com/index.php" target="_blank"> http://www.video-tutes.com/index.php</a> &#8211; Video Tutorials <a href="http://www.video-tutes.com/index.php" title="http://www.video-tutes.com/index.php" target="_blank"></a><br />
<a href="http://tutorialoutpost.com/" title="http://tutorialoutpost.com/" target="_blank"> http://tutorialoutpost.com/</a> &#8211; Vector Drawing<br />
<a href="http://www.vexels.net/tutorials.php" title="http://www.vexels.net/tutorials.php" target="_blank"> http://www.vexels.net/tutorials.php</a><br />
Big List of Tutorials and Resources<br />
<a href="http://www.allgraphicdesign.com/graphics/graphics-software/graphicssoftware-adobeillustrator/listresourcesillus.html" target="_blank" title="http://www.allgraphicdesign.com/graphics/graphics-software/graphicssoftware-adobeillustrator/listresourcesillus.html"> http://www.allgraphicdesign.com/graphics/graphics-software/graphicssoftware-adobeillustrator/listresourcesillus.html</a><br />
Different Icons to Make<br />
<a href="http://www.illustratortutorial.org" title="http://www.illustratortutorial.org" target="_blank">http://www.illustratortutorial.org</a>  All Adobe Tutorials<br />
<a href="http://www.good-tutorials.com/top" title="http://www.good-tutorials.com/top" target="_blank"> http://www.good-tutorials.com/top</a><br />
<a href="http://www.tutorialized.com/tutorials/Photoshop/1" title="http://www.tutorialized.com/tutorials/Photoshop/1" target="_blank">http://www.tutorialized.com/tutorials/Photoshop/1</a><br />
<a href="http://www.bellaonline.com/site/digitalartdesign" title="http://www.bellaonline.com/site/digitalartdesign" target="_blank"> http://www.bellaonline.com/site/digitalartdesign</a><br />
<a href="http://www.answers.com/topic/vector-graphics" title="http://www.answers.com/topic/vector-graphics" target="_blank"> http://www.answers.com/topic/vector-graphics</a><br />
<a href="http://www.digitalartmasterworks.com/" title="http://www.digitalartmasterworks.com/" target="_blank"> http://www.digitalartmasterworks.com/</a><br />
<a href="http://www.gorgeousgeorge.com/home.html" title="http://www.gorgeousgeorge.com/home.html" target="_blank"> http://www.gorgeousgeorge.com/home.html</a><br />
<a href="http://www.sculpture.org/documents/webspec/digscul/smith/smith.shtml" title="http://www.sculpture.org/documents/webspec/digscul/smith/smith.shtml" target="_blank">http://www.sculpture.org/documents/webspec/digscul/smith/smith.shtml</a><br />
<a href="http://www.digitalartsource.com/index2.shtml" title="http://www.digitalartsource.com/index2.shtml" target="_blank"> http://www.digitalartsource.com/index2.shtml</a><br />
<a href="http://www.coroflot.com" title="http://www.coroflot.com">http://www.coroflot.com</a><br />
<a href="http://www.portfolios.com" title="http://www.portfolios.com" target="_blank">http://www.portfolios.com</a>  Alisa Fung-graphic design<br />
<a href="http://www.davidcarsondesign.com" title="http://www.davidcarsondesign.com" target="_blank">http://www.davidcarsondesign.com</a>  David Carson-graphic design<br />
<a href="http://www.designtaxi.com/" target="_blank">http://www.designtaxi.com/ </a></p>
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